On the cost of books.

Doctor_Strange_Banner_Mix_2Last week I spent $60 to purchase a book. Sixty! I got a used version of Doctor Strange Volume 1, part of the Marvel Masterworks series. Not including some very expensive textbooks that I had to buy for college, that’s a record for me!

The upshot is that I felt jittery and even kind of guilty! Continue reading

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An Interview with fantasy author, Tim Taylor.


UK based writer, Tim Taylor

I’m pleased to be hosting an interview with UK-based author and indie-publisher, Tim C. Taylor, in regard to one of his newest projects, Treasure of the Last Dragon.

Treasure of the Last Dragon is a fantasy short story collection aimed at middle-school aged kids and released of part of the Repository of the Imagination imprint.

Question: Let’s start with a question about crabs! Tim, the title story in “Last Dragon” features a foursome of mystery-solving kids. Except these “kids” aren’t kids in any human sense of the word. They are aliens who look like giant crustaceans. How did you come up with the crab-alien idea? And, in regard to the gang and their lovable sidekick Wagger (an amphibian, but people often assume that he’s a dog!), were you at all inspired by the Scooby Doo cartoon series?

Tim Taylor: I’m certainly no stranger to Scooby Doo, and my family and I have all enjoyed the recent Mystery Incorporated series. But the idea came from another series of books that features a gang of two boys, two girls and a dog: The Famous Five. They were written in the 40s and 50s, which makes them so old-fashioned that my son finds them fascinating. I was reading them to him at bedtime when I came up with the idea for Treasure. I had great fun hinting at the kind of old-fashioned language and slightly didactic narrator you find in the Famous Five series.

I was writing these stories purely for the pleasure of doing so, rather than to earn money. I guess I was writing the kind of story I would have enjoyed when I was a boy. So I had humans who are the yucky aliens, and there’s a teasing acknowledgement of The Hobbit, which we had just seen at the cinema. Why crabs? I wanted something that would react to the softness of human skin as being something weird, so I picked something with a tough shell. Continue reading

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Treasure of the Last Dragon, Review

treasure-of-the-last-dragon_coverThe Treasure of the Last Dragon is the latest book by the UK-based scribe and indie-scene publisher Tim Taylor. It was released as part of middle-school-oriented “Repository of the Imagination” imprint (rated for kids age 11-16). The book features four thought-provoking shorts that fit under the genre of speculative fiction, employing a clever blend of science fiction and fantasy.

For Treasure of the Last Dragon, Taylor takes on the role of the extraterrestrial narrator, Crustias Scattermush, an alien repositorian (think: librarian) who follows up each story with some deeper thoughts and a touch of dry humor. Think Rod Serling from the Twilight Zone series.

The four stories themselves explore a vast range of creative concepts from a planet of intelligent crab-people to a Dickensian orphanage in a world of magic. Continue reading

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“Sins of the Father” (1995)- Graphic Compilation, a Review.

Starman encounters The Shade, '95.

Starman encounters The Shade, ’95.

I originally bought Starman as individual comics in the mid-90′s and then purchased them again (in graphic novel format called “Sins of the Father”) around ten years ago, so this actually marks my third reading of this collection (I seem to get around to reading them every decade or so), which- in and of itself- says something good about the quality of Starman.

Starman comics and “Sins of the Father” in particular are/ is dynamite work! Continue reading

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I like the internet but… (One writer’s lament)

Glowing-gearsThis is my problem with the internet: It makes me feel like I should always be thinking up great, new ideas. This what I need: amnesty from having to try to be very clever.

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Powerful, beautiful, modern and alone: modHero Art by Rogan Josh

For my final interview in anticipation of the Granite State Comic Con, I’m excited to be connecting with Rogan Josh who is the artist behind the gorgeous mod-hero Gallery, a collection (in his own words) of “fan boys hormones ret-conned into art.” What Josh does, basically, is create pop art images using characters that we are all familiar with (like Captain America parachuting from a plane or She-hulk carrying a stack of books) and then use modernist visual techniques to make them look like they might be a book cover or movie poster from the 1920′s or 30′s. The results are beautiful.
Dr. Strange.

Dr. Strange.

Q: Let’s begin with the convention itself. What do you most enjoy about working at conventions?
Rogan Josh: I love having the chance to geek out with other fans and get real excited about obscure characters that no one in the outside world would appreciate, much less discuss. Continue reading
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Of Mice and Monsters- An Interview with comic creator, David Petersen.

In anticipation of the Granite State Comicon, I am happy to be to hosting an interview with Eisner-Award-winning writer and illustrator, David Petersen!
A graphic from David Petersen's visually stunning  Mouse Guard, Winter 1152A graphic from David Petersen’s visually stunning Mouse Guard, Winter 1152

Q: Let’s start with your gorgeous and visually stunning comic series, Mouse Guard. After a visit to Mouse Guard’s website, I am simply struck by the richness and depth of the world you have created. For how long have you been developing this world? Where did this idea come from?

David Petersen: Thank you. I started developing Mouse Guard as part of a larger animal world project back in 1996 when I was in college. I dropped working on it, for various reasons, but even then the goal of doing a lot of world and culture building was important to me and important to the project. In 2004, I picked up Mouse Guard development again, and began in earnest. So while the real work didn’t start until ’04, I did have eight years or so of that world’s shape. It’s almost like all the ideas went to seed and got terribly tangled and overgrown in those eight years, so I just started trimming and cultivating and bringing focus to what was already there. The idea for Mouse Guard itself was simply a desire to tell animal stories with as much adventure as my D&D adventures as a kid.

Q: So I have to ask: Why mice? What is about mice in particular that sparked your imagination? Continue reading

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